Privacy

Privacy

This page is written for parents in plain language. It covers the Baboo Games Studio website and Android games or apps that link to this policy.

Tracking Optional pseudonymous game measurement
Analytics Consent only
Accounts None for children

What we do not use

  • Baboo Games Studio does not use ads.
  • Google Analytics loads with consent set to denied by default, so it sets no cookies and measures nothing until an adult allows analytics.
  • Google Analytics is used only for aggregate page and game usage measurement.
  • Advertising storage, ad personalization and ad user data are denied.
  • The analytics choice is stored in localStorage so the banner does not repeat.
  • This website does not have children's accounts.

How the games work

  • Solo games run in the browser. Baboo Tanks co-op connects two players through Unity Multiplayer and Relay after you create or join a room.
  • Android games or apps that link to this policy follow the same simple default: no ads, no child accounts and no personal profiles.
  • An app may request a small public version file from baboogamesstudio.com to check whether a store update is available. The request contains no player name, account, score or gameplay history.
  • Players do not enter an email or create a named account. Co-op uses a technical anonymous Unity player identifier and connection tokens; the browser may retain these to reconnect.
  • A small first-party API may count anonymous game starts.
  • The same first-party API may count anonymous page views by page path.
  • Local game preferences and progress kept in this browser include: which games were opened recently (baboo-recent-games), whether sound is on (baboo-sound), and the saved progress of games that have it (including baboo.craft-and-defend.v1 for Craft & Defend, baboo.harbour-fishing.v1 for Harbour Fishing, baboo.ricochet-agent.v1 for Ricochet and baboo.one-shot.v1 for One Shot, and baboo.tanks.best.v1.* for numeric Baboo Tanks best scores by difficulty, player count and starting arena).
  • Laundry Heroes stores its 15 story ratings, unlocked stories and game settings locally in Unity browser storage (IndexedDB and PlayerPrefs). It sends no progress to a server; clearing this site’s data removes it.
  • These saved scores and preferences stay on the device. During co-op, the room service processes technical connection data and the two players exchange the current match state, including positions, health and match score. There is no chat or public score table.
  • Clearing this site’s data in the browser deletes all of it, and the games start fresh.
  • The Android Baboo Tanks game also keeps only numeric best scores in its local app settings. Clearing the app data in Android settings removes those records.
  • Google Analytics stays in a denied state and only starts measuring after analytics consent.

Children's data

Games do not ask children for names, email addresses or personal profiles. Online co-op requires technical connection data, including an anonymous player identifier and network information, to operate Unity's room and Relay services.

Anonymous first-party play and page-view counts may be stored to understand which pages and games are used. Google Analytics may also measure aggregate usage after analytics consent. Baboo does not enable Google advertising features.

Adults who voluntarily join the Baboo Beta Testers Google Group use their Google account and email address to receive testing access and essential test updates. Google processes that group membership under its own terms; Baboo uses it only for testing communication, and members may leave the group at any time.

Optional game return measurement

This is a separate adult choice, independent of Google Analytics consent. With permission we measure game opens, the first gameplay input, 60 seconds of active play and returns to that game during the next 7 days. Each game gets a separate random browser key. These are pseudonymous observations, not anonymous data or counts of unique children.

The server keeps only a key hash and that game’s first-play and active-day dates for up to 30 days. Short page measurement records last up to 10 days, and summaries detached from keys up to 12 months. This collector does not store names, emails, input content, IP addresses or device fingerprints. Ordinary hosting technical logs are separate from this collector.

Use “Game measurement choice / delete” below to stop collection and delete linked records. Offline deletion waits for the next visit or key expiry. A minimal revoked-key block remains only until expiry to prevent delayed requests recreating records. Already finalized summaries detached from keys remain. Clearing browser storage alone does not send a server deletion request; server records still expire.

You can play with measurement off. Cleared storage, multiple devices and the sample of consenting browsers limit interpretation.